Dark and Darker is currently on its third as well as the longest playtest. Ironmace’s upcoming dungeon crawler has had a very positive response from the community so far.
The current playtest started on December 10, 2022, and will last for exactly 10 days. Hence, it will come to an end on December 26, 2022, at 2 AM PT/5 PM ET. Ironmace recently mentioned that the playtest was originally planned to come to a close on December 23, 2022.
Since players were facing a great number of network issues during its start, the developers extended the test by three days and shifted the official date to December 26.
As mentioned, this is the third playtest that the game has received, and the first one took place in September 2022. The second playtest took place just a month later, in October. However, neither of the two was as long as the current one, which is available to players for 10 full days.
Dark and Darker has received a fairly positive response
Ironmace’s Dark and Darker has indeed received quite a bit of favorable response from all the players who have been a part of the playtest. The title is an incredibly unique dungeon crawler with action-adventure and RPG elements.
The title is described as follows,
“An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, and defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.”The co-op feature is indeed one of the best elements of the game, and the multiplayer is what the community seems to be having the most fun with.
Both the Dark and Darker playtests were rather successful and the third one seems to be headed that way as well. The majority of the players are actively participating in the game and the development process, giving their inputs as well as suggestions during in process.
Based on community feedback, Ironmace has deployed a great many number of patches as well as hotfixes to deal with some of the glaring performance issues in the game. This shows just how committed they are to providing players with a well-polished product once the dungeon-crawler officially launches.
Dark and Darker is expected to have its full release in Q4 of 2023 if it does not run into unexpected development delays along the way.
Quick Links
More from Sportskeeda
" modalPopup.closeOnEsc = false; modalPopup.setHeader("Why did you not like this content?"); modalPopup.setContentText(modalText); modalPopup.addCancelOkButton("Submit", resetRatingAndFeedbackForm, sendRating); modalPopup.removeCloseModalIcon(); modalPopup.disableDismissPopup(); modalPopup.open(); } else { sendRating(index); } } function sendRating() { var requestPayload = { "post_id": 1340014, "rating_value": ratingValue } if (ratingValue > 3) { requestPayload.rating_feedback_type = null; requestPayload.rating_feedback = null; } else { if (!$('input[name="drone"]:checked') || !$('input[name="drone"]:checked').value) { showErrorMessage('option'); return; } if (!$(".post-rating-feedback-note textarea") || !$(".post-rating-feedback-note textarea").value) { showErrorMessage('note'); return; } var selectedOption = $('input[name="drone"]:checked').value; var feedbackNote = $(".post-rating-feedback-note textarea").value; requestPayload.rating_feedback_type = selectedOption; requestPayload.rating_feedback = feedbackNote; } pureJSAjaxPost(addratingAPI, requestPayload, onsaveRatingSuccess, onsaveRatingFail, function() {}, true); } function resetRatingAndFeedbackForm() { var activeStars = Array.from($all('.rating span.rating-star.active')); for (var i=0; i < activeStars.length; i++) { activeStars[i].classList.remove("active"); } if ($('input[name="drone"]:checked')) { $('input[name="drone"]:checked').checked = false; } var userNote = document.querySelector(".post-rating-feedback-note textarea"); userNote.value = ''; modalPopup.close(); } function onsaveRatingSuccess() { modalPopup.close(); savePostIdInUserRatedPostsCookie(); $("#post-rating-layout").classList.add("hidden"); $("#post-rating-message").classList.remove("hidden"); window.setInterval(function showMessage() { $("#post-rating-widget").classList.add("hidden"); }, 3000); } function onsaveRatingFail() { console.error('Saving post rating failed!'); modalPopup.close(); } function savePostIdInUserRatedPostsCookie() { userRatedPostIds.push(1340014); var expiryTime = new Date(); expiryTime.setMonth(expiryTime.getMonth() + 12); // Expiry after 1 year setCookie("user_rated_post_ids", JSON.stringify(userRatedPostIds), expiryTime); } function isPostRatedByUser() { var userRatedPostIds = getCookie('user_rated_post_ids'); if (userRatedPostIds) { try { userRatedPostIds = JSON.parse(userRatedPostIds); } catch (err) { console.error(err); return false; } } else { return false; } if(userRatedPostIds.indexOf(1340014) >= 0) { return true; } else { return false; } } function getRatingCountByPostId(postId) { return new Promise(function(resolve, reject) { pureJSAjaxGet( getRatingCountBaseURL + postId + '/rating/count', function(data) { try { data = JSON.parse(data); if (data.meta_value) { resolve(data.meta_value); } reject("Failed to fetch rating count for the post:" + postId); } catch (err) { reject("Failed to fetch rating count for the post:" + postId); } }, function(err) { reject("Failed to fetch rating count for the post:" + postId); }, true); }); } function showErrorMessage(messageType) { var messageContainerId = '#' + messageType + '-error'; $(messageContainerId).classList.remove('hidden'); window.setInterval(function () { $(messageContainerId).classList.add("hidden"); }, 5000); } (function() { var callFired = false; function lazyLoadPostRating() { if (callFired) return; callFired = true; if (!isPostRatedByUser()) { getRatingCountByPostId(1340014) .then(function(ratingCount) { if (ratingCount < 10) { $("#post-rating-widget").classList.remove("hidden"); } }) .catch(function(err){ console.error(err); }); } } document.addEventListener("scroll", lazyLoadPostRating, { passive: true, once: true }); document.addEventListener("mousemove", lazyLoadPostRating, { passive: true, once: true }); document.addEventListener("touchmove", lazyLoadPostRating, { passive: true, once: true }); })();ncG1vNJzZmivp6x7tLzOq6uso5WasaJ6wqikaJ2jpbyzwNJom5qqm2Kxor7KnqlmnJWYsq6uxKtkqaSRrsGmv9NmnKecXZmutbGMraCmnV2nsrexwKWcnQ%3D%3D